[128 Bit] Mobiles

From: Tony Robbins (tonyr@NWPACLINK.COM)
Date: 01/29/98


I'm trying to get this running, but I'm having some trouble with the mobiles.
It seems to be stemming from the E and S part, but I can't tell for sure.
It wants something like (BTW, I used a snippet to convert my files, so
that's not it.)
8 8 0 E
or
8 8 0 S

....

Here's what I have.
#1
Puff dragon fractal~
Puff~
Puff the Fractal Dragon is here, contemplating a higher reality.
~
Is that some type of differntial curve involving some strange, and
unknown calculus that she seems to be made out of?
~
anopqr 0 0 0 0 0 0 0 0
26 1 -1 5d10+550 4d6+3
10000 155000
8 8 2
BareHandAttack: 12
E
#10
clone~
the clone~
A boring old clone is standing here.
~
This clone is nothing to look at.  No, really, it is quite boring.
~
b 0 0 0 0 0 0 0 0
1 0 0 1d1+1 1d1+1
0 0
8 8 0
#11
zombie undead humanoid~
the zombie~
A strange humanoid is here.  How odd, its flesh seems to be falling off!
~
This strange humanoid is moving rather slowly, and appears to be
a corpse, a walking corpse!  It must be a zombie or something of
the sort.
~
b 0 0 0 0 0 0 0 0
1 0 0 1d1+1 1d1+1
0 0
8 8 0
BareHandAttack: 7
E
#19
aerial servant shape~
the aerial servant~
An amorphous shape is floating in the air.
~
As you stare at this amorphous shape, it begins to appear to take
the shape of a cloud-like humanoid.
~
b 0 0 0 0 0 0 0 0
1 0 0 1d1+1 1d1+1
0 0
8 8 0


That's PUFF, the clone, the zombie, and the "aerial servant".  It crashes
on the clone.  (I told Circle to interpret him as an E spec, but that's not
working.)  Any idears?


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