Re: [CODE] Death Spec Proc

From: George (greerga@CIRCLEMUD.ORG)
Date: 02/13/98


On Fri, 13 Feb 1998, Eric Grotenhuis wrote:

>Okay, I have been asked to put in a spec proc.  Let's say it's for a
>playercharacter that comes into the room.  100% kill dead die.  So the only

MobProgs or Death's Gate scripts, you cannot do it with standard CircleMUD
special procedures.

PS: Don't supply your own 'Reply-To:' header, it won't work.

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


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