>This is very close to something that I plan on doing. What I would like
>to do is have zones change depending on certain variables. An example is:
>
>The canyon is completely bare.
>
>But, if the time is winter and there is a storm, it would change to:
>
>The canyon is filled with snow.
>
>This is a very lame example, but it is what I want to do in a very simple
>place.
>
>Every zone would have two or maybe even more copies. The first part would
>to have it change depending on the time. If it is day in the zone, the
>shops are open and people are walking all over. Once it turns to night,
>the shops are closed and locked and nobody is out but the guards.
>
>I would then bbuild on that to include if a shop keeper was killed, the
>room would have a different description.
>
An easier way to do this, which I believe has been discussed quite
extensively on this list in the past, is to have extra descriptions
that only appear under certain conditions.
Check the archives for the full discussion ;)
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