Re: [idea]Floating Zone

From: Daniel Koepke (dkoepke@CALIFORNIA.COM)
Date: 02/18/98


On Wed, 18 Feb 1998, Mike Carpenter wrote:

->word[entrance].dir_option[2]->to_room = first_room;
->or any place a like statement is used.  I have included the source code for
->what i have so far, can anyone help figure out why the mud will crash after
->this function is called and
->what i could do to fix it?

I'm going to take a wild guess and say that the room you're using
this on doesn't have a south exit existing in the database.  This
would also mean, then, that memory isn't initialized for said exit.
And that either "CREATE(world[enterance].dir_option[SOUTH],
struct room_direction_data, 1);" is in order, or just creating a
southern exit to -1 in the database is.  The latter is infinetly
easier.

-dak


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