On 3/1/98 10:49 AM, Eric Green (ejg3@CORNELL.EDU) stated:
>I am currently working on a patch to add event based regeneration based
>on dg events (though the other event system should work with minor
>modifications). Instead of hit/mana/move jumping every tick, these
>things regenerate one point at a time (still at the same rate though).
>Among other things, this prevents people from using tick timers to
>sleep a couple seconds before a tick and get the whole tick counted for
>their regen rate.
>
>This regen patch is currently functional, but i still need to prepare
>the documentation and desk check it some more. Anyone interested in
>testing it out in its current form can email me (NOT THE LIST) to
>request a copy.
My recommendation: that they only be able to regen when NOT
fighting/standing... due to the strain this causes, usually wounds/etc
break open.
- Chris Jacobson
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