Re: dgevents 1.0 patch released

From: Chris Jacobson (fear@ATHENET.NET)
Date: 03/01/98


On 3/1/98 10:49 AM, Eric Green (ejg3@CORNELL.EDU) stated:

>I am currently working on a patch to add event based regeneration based
>on dg events (though the other event system should work with minor
>modifications).  Instead of hit/mana/move jumping every tick, these
>things regenerate one point at a time (still at the same rate though).
>Among other things, this prevents people from using tick timers to
>sleep a couple seconds before a tick and get the whole tick counted for
>their regen rate.
>
>This regen patch is currently functional, but i still need to prepare
>the documentation and desk check it some more.  Anyone interested in
>testing it out in its current form can email me (NOT THE LIST) to
>request a copy.

My recommendation: that they only be able to regen when NOT
fighting/standing... due to the strain this causes, usually wounds/etc
break open.

- Chris Jacobson


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