You don't. Why would you want to?
Instead, just have the mobs wander around town attacking anybody
they come across.
Create groups of them even (using the group command) }:)
A bit brutal, but I doubt if marauding gnolls or orcs would really
care if they beating up on a newbie ;)
Edward Glamkowski, Programmer Mathematica Policy Research
EGlamkowski@mathematic-MPR.COM Princeton, NJ
http://www.mathematica-mpr.com/
"Dort, wo der Staat aufhort, da beginnt erst der Mensch,
der nicht uberflussig ist..." -Neitzsche
>----------
>From: Wesley Fonvergne[SMTP:tadrith@GATEKEEP.NET]
>Sent: Thursday, March 05, 1998 11:29 AM
>To: CIRCLE@POST.QUEENSU.CA
>Subject: Re: Invasions
>
> Well, I started the code today, and it's not too bad, but I've
>reached a
>little trouble. I don't know how to make the MOBs track down the player
>nearest to them. The actual tracking isn't too bad, as I can copy the one
>for players, but how would I determine what player each mob goes after?
> [ Tadrith Skandrakae, Implementor of Dreamscape ]
> [ - telnet://mud.dreamscape.org:1234/ - ]
> ["I lay my dreams before your feet; ]
> [ tread softly, for you tread on my dreams. ]
>
>
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