I have a prob I am about to implement a new field or what you should call it in the playerfile...
I wan't to have a place to store a num (0-200) for setting exp-rates on races.
ex. if they pic human they get 100% exprate and earn exp as the monsies are worth but if they select
giant they only get 70% exprate cause it is more supperiour to humans...
I have found where you define the GET_EXP and such and also changed the gain_exp to work with
some sort of GET_EXP_GAIN. Like this...
#define GET_EXP_GAIN(ch)  ((ch)->points.exp_gain)
But when I compile with all changes it say's structure has no member named exp_gain.
But only in limits.c (where I fixed gain_exp) and act.wizard.c (changed the stat-command)
It doesn't complain about the define GET_EXP_GAIN in utils.h ...
Any1 know what I should do to get this to work?
        YT 7David Wiklund
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