[Oasis] Prolly redundant bug-fix sortof.

From: Aftermath (chris@DP.NET)
Date: 03/14/98


This has probably already been fixed, but I dont pay attention to much
Oasis stuff on here, anyhow here it goes.

Say you have a zone, already created, not using Oasis. (ie Stock zone
12) You create a new object (which zone 12 has no stock objects ).
Then you save it, and type oedit save 12. Stress that last part, it *IS*
done. Well it doesnt add to the index, only adds to index when you zedit
a new. So simple fix, add:

zedit_create_index(zone_table[zone_num].number, "type");

to the edit of each *edit_save_to_disk. Where type is "obj", "room",
etc. That may have been the guys problem who wrote about it before.

This doesn't really occur too much( i hope, stock zones are evil! ). But
I was just doing some object testing on a stock MUD and this came up.

Noneedtoflame, I know I suck,
A'math


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