On Thu, 26 Mar 1998, Eduardo Gutierrez de Oliveira wrote:
> While we are here is there *any* way to save temporary objects (and mobs,
> like pets) in this setup or that would be too unwieldy?
Temporary objects will be a snap. As long as they're based on a valid
prototype (as opposed to corpses and such with -1 vnum) you just have to
make sure any data that isn't saved in stock rent files is added to the
ascii load/save routines. I've used this method to save mail in players'
inventory. Corpses could be saved, too, if you throw everything they need
into the load/save functions.
Pets and other mobs could be added as a seperate file and loaded/saved
like objects will be, meaning a vnum will be saved, and then any
non-prototype info, like current hitpoints if they aren't equal to the
prototyped max for that mob.
Neat idea. Maybe I'll add support for saveable pets.
Sam
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