On Thu, Mar 26, 1998 9:26 PM, Thomas Smith <mailto:ibedemigod@HOTMAIL.COM>
wrote:
> I was wondering if anyone had any ideas on makeing a thrown object.
> Like, say greek fire. A players throws the object, it hits or doesnt
> hit, then dissapears so it cannot be used again. Also would like to add
> a "spread" to the object, kinda like a splash affect. If it hits the
> mob succesfuly, then it might hit other mobs in the room, and if it
> misses, it might hit the player(s).
Sure. You could have a "grenade" skill or command. Check to see if the
player hits the target. If he misses, have a small chance that he hits
another person. For example, if there was a 2% chance and there were 5
others in the room (not including the thrower or the target), then there is
a 10% chance he hits someone; randomize between the five to see who gets
it. For splash, just have it do something like a base 2% chance, rolled
for each person, of getting splashed -- the person who gets hit and the
person throwing are exempt.
> Another question i had was, is it possible to make items against
> specific mobs, such as a sword +5hr verses frogs.
Anything is possible, it just depends on how much time you have and how
good you are. :)
Judson Powers Morgaelin MUD
powers@rjsonline.net telnet://mud.dwango.com:3000/
"Friends help you move... real friends help you move bodies."
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