Re: [NEWBIE] Mobile Shop Keepers

From: claywar (claywar@RJSONLINE.NET)
Date: 03/31/98

> You could, of course, re-write the shop code so they can buy and sell
> anywhere, or perhaps just write  a spec_proc if you just want to do
> one mob as a wandering merchant.
> Wandering guildmasters are another cute idea ;)

I added support for wandering keepers awhile back, all I did was add a
shop flag to define if the shop is wandering.  All in all it takes about 4
lines of code total, namely in ok_shop_room().

Faras@Morgaelin         :: 3000   ::

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/15/00 PST