Fiorin wrote:
>
> I recently coded a drain life spell and can't seem to figure out how to get the damage that it does to be added to the player or mobs current hp which is what I want the spell to do. Any help would be greatly appreciated.
>
uh?
/******** mailer code *********/
struct char_data *mob;
hp_to_be_drained = dice(number, sides);
mob = FIGHTING(ch);
if ( mob ) {
GET_HIT(mob) -= hp_to_be_drained;
GET_HIT(ch) += hp_to_be_drained;
}
/******************************/
something like that?
> Thanks in advance,
>
> Fiorin
> Mysts of Savagery
....
--
Leonardo Herrera L.
mailto:leherrer@entelchile.net
http://www.geocities.com/TimesSquare/Castle/4515/
"Me voy a subai, me voy a costai, me voy a tapai y
me voy a hacei tuto."
-- Ruy
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