Re: [CODE] Oedit limits

From: Del (Panther) (caminturn@EARTHLINK.NET)
Date: 04/13/98


George wrote:
> I 'solved' that problem by limiting the dice size in the dice() function.
> So if you go over the limit, the damage becomes 1. :)
>
> A 1000000d20 weapon may cause your MUD to checkpoint crash unless you have
> a fast machine.
>

Can you show how you did this? or give some idea please?


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