[TOTD] (maybe) purgeplay

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 04/22/98

I added this to the purgeplay utility to reduce the number of idnum's used.
at the top:
int count =0;

at the save line:
if (okay)
+    count++;
+    player.char_specials_saved.idnum = count;
    fwrite(&player, sizeof(struct char_file_u), 1, outfile);

I did this because the code seems to assume that ID nums are in sequential
order.  seemed kind of bad to have big gaping holes in there. esp since i can
now do a binary search by idnum on the player_table

Anyone see any code conflicts here?


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