Re: Player edit.

From: George (greerga@CIRCLEMUD.ORG)
Date: 04/24/98

On Fri, 24 Apr 1998, James Turner wrote:

>Heck, go one step further.  Re-do set a bit and have it a slight bit
>more abstracted.  Make the menu editor call these abstract
>functions... which would load a player if not in the game, set the
>value, and save them.

do_set(ch, "file person str 30", 0, 0);

Complete with level and error checking. :)

>If the player's stats change while editing, then perhaps there could
>be an alert to the editor (*cough* easy to do if all stats were
>accessed by setBlah methods)... or at least alert to the big things.
>Then redisplaying the menu would reflect the new stats (ie make the
>menu live).

Save a copy of the character before you edit, when a change it made, see if
that particular stat is the same.  If so, overwrite it.  Then re-read the

George Greer  -   | Genius may have its limitations, but stupidity | is not thus handicapped. -- Elbert Hubbard

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