Re: Weather zones.

From: Judson Powers (powers@RJSONLINE.NET)
Date: 04/24/98

On Fri, Apr 24, 1998 4:52 AM, James T Browning <mailto:jbrownin@LCSC.EDU>
>Instead of having a six month repeating loop maybe you could implement a
>loop which would repeat itself every few thousand mud years.  You would
>to set up a algorithm to generate the needed weather at runtime instead of
>being set at compile time...  Maybe you could even have the seasons drift
>that in 40,000 mud years March 5 is the warmest day of the year.

Well, the rotation thing is supposed simulate seasons, and a long loop
would either take a lot of memory or some interesting code.  However, you
could also have the range that the temperature ranges cover vary on a
longer cycle.  If you wanted to get really complicated, you could "stack"
cycles -- a monthly one-year cycle, an annual hundred-year cycle, and a
centennial 10,000 year cycle.  That way you simulate reality more...
infinite number of cycles and all.  Of course, there comes a time where
adding more complexity doesn't do anything for the realism, since nobody
notices it.

Judson Powers                 Morgaelin MUD          telnet://

"Friends help you move... real friends help you move bodies."

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