Re: Circlemud design issues + OBcircle slaying

From: Alex (fletcher@DEMOCRACY.QUEENSU.CA)
Date: 04/27/98

> Has anyone done this that would like to offer some tips or what to avoid?

Not quite what you're asking, but the way we did this on VieMud was as
* We took off the limit on Object Applies, and made it a linked list.
* We added in HIT_PC, HIT_OGRE, HIT_DRAGON, HIT_NPC, etc at ~50 and up
* When you have one of these applies, it's already checked for in the
  code, so all you do is look at the object and note that it is 'HIT_PC 5'
  which simply means, +5 dmg, +5 to_hit when attacking PCs.

Erm... Yeah.  Whatever.

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