Re: Circlemud design issues + OBcircle sl

From: Joe Rykowski (joer@CW2.COM)
Date: 04/27/98

CI>>that little OBthingy:
CI>>Assuming that mob races and classes are coded, how would be the best way
CI>to code
CI>>a generic weapons of race or class slaying?  I was thinking of using weapon
CI>>applies and having the modifier mean something.  Can anyone think of a bett
CI>>way to do this?

CI>That would be one way to do it.  I'm working (actually I'm going to start,
CI>my siege command and trigger olc is done) on something similar, along the
CI>of "elemental" weapons and some such.  I'm also thinking on an Wspec for

CI><message when weapon goes off>~
CI><death effect if mobile dies>~

This would be handy for me..(having a Wspec).. I'm working on something
"different" and it would be good to have a way to provide more detail about the
status/actions/effects of particular weapons.  Is it loaded? Running low
on ammo? Is it overheating? Is it holstered or drawn?  More detail about
the status of weapons is necessary for the type of MUD I'm developing..

Will have to think about this more.

____ Joe Rykowski   | System Administrator, Webmaster,     _~~_
\  /   | MUD Admin/Implementor, and          (O)(-)
 \/   | Programmer...                        /..\
                    |                                       <>
  "Reality is just MUD with better lighting." - Cyklop

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/15/00 PST