Re: a new idea on clans

From: Chuck Reed (creed@I-55.COM)
Date: 04/27/98

>Hello, Ive delevoped a new system for clans at my mud.
>When the mortal (or whoever) creates (or remorts) can choose to be in
>1 of 7 clans, seeing as how my mud is mass pk Im trying to make it so you
>cant pk your own clan members, any ideas?

Well, it all depends how you have the players set up in clans.  Just do a
check to see if (made up macro here) GET_CLAN_NUM(ch) ==
GET_CLAN_NUM(victim).  If they are, don't let the perform the violent act.


     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/15/00 PST