Re: Sit on objects.

From: Fafhrd (fafhrd@LINKMASTER.NET)
Date: 04/29/98


I'd like to take a look at it...

Erik Madison
System Engineer
LinkMaster ISP Services
fafhrd@linkmaster.net
-----Original Message-----
From: Benjamin Draper <satrycus@DRACHENBURG.DEMON.CO.UK>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Wednesday, April 29, 1998 7:54 AM
Subject: Re:  Sit on objects.


>I have some furniture code I've been testing on a couple of MUD's
>other than my own. Not being a great coder I was wondering whether
>some kind hearted people would mind doing me a favour ;p
>
>The code *DOES* work we've no problems as such, all I need are some
>people to check compatibility and rustle up a patch (I'm using WIN95)
>and I still haven't found a nice app that will produce a patch. And of
>course there's bound to be some things I've overlooked.
>
>Here's what it does so far:
>
> * Furniture has a minimum character position, i.e. the lowest position
>   a character can be at to use the furniture. So for beds it would
>   be sleeping, a chair would be sitting.
>
> * Regen per tick, i.e. a number slung into limits.c to add to the
>   hit, mana and move gain.
>
> * Capacity, i.e. the maximum number of people that can use the said
>   furniture.
>
> * Mob Only/Size value, mob only is for furniture that mobs can use
>   (mainly through a zone command). It can be modified for a size check
>   if you have size in your MUD.
>
> * OasisOLC support.
>
>
>   It's based on bits from the room code, and dak's mount code. But like
>   dak's mount code I haven't included any checks to see if a character
>   is using furniture during combat, or things like teleport/goto, as
>   I've no idea exactly what other room changing things people have.
>
>   If you'd like the code private email me or mail the list with any
>   suggestions/criticisms.
>
>-> Ben
>
>
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