Re: Misc Thoughts / Ideas (BOTS)

From: Tony Maro (tmaro@TACSYS.COM)
Date: 04/29/98


Okay, I've already been flamed for the MS RTF attachments, but there's nothing
I can do about it on this workstation, so please ignore...

If you've ever used Zmud, you'll know that it has a mode called slowwalk where
it puts time between each non-combat command.  I don't think this would
solve the problem, either.

-Tony

-----Original Message-----
From:   JWoodsIII [SMTP:JWoodsIII@AOL.COM]
Sent:   Tuesday, April 28, 1998 6:19 PM
To:     CIRCLE@post.queensu.ca
Subject:        Re:  Misc Thoughts / Ideas

In a message dated 98-04-28 07:47:32 EDT, you write:

<<         I was wondering if anyone else has seen "bots" to be a problem
within the
 game, and maybe possible ways they have tried to make it harder for bots to
 be set up. I know I could always have every command send random messages,
 that way they would have to have tons and tons of triggers or scripts to
 make their bot run, but they would still do it. Any ideas on this? >>

This may not be directly related, but there's a game called Federation that I
play, and it's one of the first multi-player games out there...well, since
it's so old, it obviously has some pretty strange bugs...one of which is that
its buffer can only contain so much, and since there are about 700 players in
at any given time + lag, it drops a lot of commands. So why not write code so
that if a player sends more than 3 or so commands per second, it drops every
third? It's very effectual with dealing with macroers. :-)

-JW


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