On Tue, 5 May 1998, Daniel Koepke wrote:
> Dare I say it? RTFC.
I AM RingTFC (I knew someone would say that as soon as I sent the message).
Thanks for your code. I DO know where to put it.
>
> Of course, you have to put that in the right place...
>
> -dak
>
Ok, this wasn't just a useless spam message in reply, I actually do have a
semi-serious question:
I expanded my set of levels to 60 (6 immortal levels and 54 mortal ones),
in the level_exp function, it has a bunch of case statements returning exp
values, could I replace them with the following code?
case CLASS_WARRIOR:
if (level != 0)
if (level != 1)
if (level != 2)
return curr_exp * (level/100) + 1;
else
return 2000;
else
return 1;
else
return 0;
break;
now it compiles, but I have this REALLY bad feeling that I've gone and
done something really dumb...
What I want, is to make it so that every level's exp is determined as a
percentage of the previous level (i.e. level 20 would require 120% of the
exp level 19 required. I hope that makes sense).
If I've done something wrong, can someone stamp me with a 'STUPID NEWBIE'
stamp, and help me out?
Thanks.
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