>>What I want, is to make it so that every level's exp is
determined as a
> >>percentage of the previous level (i.e. level 20 would require 120%
> of the
> >>exp level 19 required. I hope that makes sense).
>
>You'll have to come up with a mathematical equation here. Into
>trigonometry and logarythms? :-)
>- Chris Jacobson
it depends what you mean - you could have
1 = not applicable
2 = 2000
greater than 2 : exp to reach next level = 2000 * (1.2 ^
(level-2))
that would be :
lev2 = 2000
lev3 = 2400
lev4 = 2880
but i think that would work better on a "you need x experience
to reach next level" type
system where you reset the players exp to zero after levelling
and adjust the mob exp
tables accordingly, rather than a "you have scored x experience
points in total and
you need x to level"
-Skined
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