>I didn't see anything wrong with the rest of the posted code, but the
>symptom mentioned (dereferenced ch) is a little vague. Since this is
>something which causes death, make sure there's no way any code tries to
>access ch after the character is killed.
>
>This would be a good time to learn how to use your debugger's
>single-stepping feature, since it's such a small amount of code to step
>through.
What happens is that ch is not a valid parameter to the
act("Blah", FALSE, ch, 0, 0, TO_ROOM);
die(ch, NULL);
and other ch referenced calls in EVENTFUNC(timed_dt). As soon as event_obj
is passed to EVENTFUNC, ch is screwed.
Chuck Reed | "Jesus saves . . . . he passes to Moses. |
creed@i-55.com | Moses shoots, HE SCORES!" -Unknown |
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