Chuck Carson wrote:
>
> attack as GET_SKILL(ch, SKILL_2ATT) > number(1,120), then if that fails,
> they get no chance at 3rd, but if 2nd is a success, third is ckecked as
> GET_SKILL(ch, SKILL_3ATT) > number(1,150) and so on. Thus would be
> perfect
> in your situation. While 5 attacks is extremely powerful, I have 200
> mortal levels and I currently only assign up to 3 attacks to PC's. I
> just
> added the extra two for expansion.
I have always hated the idea that if you had 3 attacks, and seemingly the
average number of attacks characters get is about half of that. Mostly when
your
stats show you have 3 attacks, you should get 3 attacks. Not a percentage of
that!
Atleast, if you have 3 attacks, the first two ALWAYS goes, and maybe 75% that
the
third one will go through.
Mainly, if a mob has 6 attacks, IT WILL ALWAYS HAVE 6 ATTACKS!!! That is not
quite fair for the player.
I think that mobs and players should have the same abilities, that is, if the
mob has the ability to do something the player should also.
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