Checking for Objects

From: ;P (siv@CYBERENET.NET)
Date: 05/17/98

> Anyone out there know of a way to check to see if a player is wearing or
> holding a particular object? I looked for things like IS_WEARING or
> GET_WEARING, but couldn't find them. Any ideas? It's for a spec_proc in a game
> I'm a builder in. :-)

since i haven't seen any other RTFC statements, let me make one :) but i
will also give you a clue..there isn't a macro or function included in
stock circle that will do this for you, but scanning through eq positions
and inventory is done a lot, and is easily used to write a function..

bool is_wearing(struct char_data *ch, int tobj_vnum)
  int i;

  for (i = 0; i < NUM_WEARS; i++)
    if (GET_OBJ_VNUM(GET_EQ(ch, i)) == tobj_vnum)
      return TRUE;

  return FALSE;

this will return whether or not someone is using an object of the
specified virtual number..

urm..also, could you actually put something meaningful in the
was just like  [code] [win95]..and that doesn't say anything about
what you asked (and it has nothing to do with win95)


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