> (Names)
>
> Well, this is something I noticed do to one of the players in my
realm
> having the name "Rat". When I try to send him a tell, or type "goto rat"
I
> usually end up talking to "a sewer rat" or some other mob. I was
wondering
> if people were aware of this, and if it had been fixed in other versions
of
> CircleMUD. I guess the fix is easy enough, just make it search for
players
> first, it is just a pain to go through all of the code and change every
> case where it searches for player/mob. Is there a quicker way to fix
this?
>
> - Lord Kyu -
As far as tells and beeps are concerned I fixed my problem really early
this morning (4 am?). In my realm it is not possible to send mobs tells, so
I merely changed the lines in act.comm.c from:
else if (!(vict = get_char_vis(ch, buf)))
to:
else if (!(vict = get_player_vis(ch, buf, 0)))
And that works okay as far as I am concered. As far as "goto" I am not
really worried about it where as I am able to use the .playername argument
and get where I see to go. As well as having the ability to type where and
finding out he is 12 on the list or something. Thanks for all your help.
- Lord Kyu -
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