Re: [BUG]

From: Lord Kyu (shapeshifter@TKA.COM)
Date: 06/15/98

> Possible bug?  I was playing around with the game and started to cast
> strength over and over.  After about +110 it seems as though I flipped
> the strength so it went back to 0 and all of a sudden my character
> wasn't able to carry anything.  I know this isn't very likely without
> being a god, but you know...
>   -sj

        I don't know how long you have been on the list, but about 15 to 20
messages back this strength bug was talked about. I don't have the archive
site address right on hand for you to look through if you don't still have
this mail item in your inbox. I took the time to open up my web browser and
go to the CircleMUD Homepage, but it seems the link that is there for the
archives only goes to March. I think there is a site that has the newer
ones on it. If you want the strength fix I posted a few messages back,
email me personally (not the list) at: Shapeshifter@Tka.Com and I will send
it to you.

More ObCircle:

        I was adding some skills that have affects and I noticed that when you
stat someone (or use the affects command, for those who made one, or
patched one in), sneak, as well as any other skill that has a duration and
affects, show up as TYPE_UNDEFINED, which is an easy enough fix, I just
thought I would mention it. A change to the do_stat_character with
replacing SPL to %s and have it check to see if it under the number for max
spells, and if not make SPL, SKL, etc etc... You should get the idea. It
was just something I noticed and where as I had 4 or 5 skills that have
durations with affects, the display of UNDEFINED was nagging at me.

- Lord Kyu -

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