Why don't you make this a command? i.e. knock <door>
If you want it to be a spell use a MAG_MANUAL with the spello
ignoring the argumant and parse it however you like. Look at the
ASPELL(...)
declarations for an example.
Kyle Goodwin
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I am trying to code a knock spell that works like this:
PC types: cast 'knock' <direction> or
cast 'knock' <door alias> (or have both work)
(...)
I cannot figure out how to get this argument from the player. I
look at spells like summon and locate object that take pointers
to structs, but I just want to a take a raw argument that I can
strcmp for one of 6 directions and proceed from there.
Am I looking at this the right way and has anyone done anything
similiar? I was toying with the idea of adding a new spell type,
MAG_MISC_ROOM, but I thought I'd see if there was an easier way.
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