Re: Haste Spell

From: Travis Turner (turnert@GALSTAR.COM)
Date: 06/28/98


On Sun, 28 Jun 1998, I Chose No Name wrote:

> Okay, here's my problem: I added the spell haste to my mud (show ya the code
> in a sec) and everything compiled right...
>
> (magic.c)
> case SPELL_HASTE:
>   af[0].duration = 4;
>   af[0].bitvector = AFF_HASTE;
>   to_vict = "The world slows down around you.";
>   to_room = "$n begins to move quickly.";
>   break;
>


hrm.. shouldnt there ba a like af[0].accumulative or something to hat
effect thats either TRUE or FALSE?  Not sure.. just guessing..

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