[DG-Script] Bugs with compatibility of bpl13

From: Guyang Mao (fracdime@GEOCITIES.COM)
Date: 07/02/98

Ok, since bpl13 uses the CHECK_PLAYER_SPECIALS macro
and logs mobs using it, I've found that DG scripts generate quite a
lot of these.  One in particular is

char_data *get_char_by_obj( blah.....)
  if (*name == UID_CHAR)
    ch = find_char(atoi(name + 1));

    if (ch && !GET_INVIS_LEV(ch))
      return ch;

I noticed that one after I had a mob use a scripted object.
Someone closer to the DG project might want to take a look.

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