Re: Lagged Crashes

From: Chris Jacobson (fear@ATHENET.NET)
Date: 07/04/98

On 7/4/98 5:35 PM, Chuck Reed (master@I-55.COM) stated:

>I'm getting a wierd crash that lags a good while before it crashes, so I'm
>assuming there's a infinite loop getting caught somewhere.  Just wondering
>if this gdb input might help out in my finding of the prob

Yes - checkpointing() is the VTAlarm signal handler to catch infinite

>Program terminated with signal 6, Abort trap.
>#0  0xb39f5 in __svfprintf ()
>(gdb) bt
>#0  0xb39f5 in __svfprintf ()
>#1  0x4a9b in checkpointing () at comm.c:1688
>#2  <signal handler called>
>#3  0x5819 in act (str=0xbf0c00 "\013\003", hide_invisible=13450240, ch=0x10,
>    obj=0xefbfaea4, vict_obj=0xefbfaea4, type=13450240) at comm.c:2004
>#4  0x5d25c in Crash_clean_file (name=0xbf0c00 "\013\003") at objsave.c:203
>#5  0x5d7de in auto_equip (ch=0xbf0c00, obj=0xbc9800, locate=13074432)
>    at objsave.c:396
>#6  0x4eb4d in nanny (d=0xbc9800, arg=0xefbfd790 "1") at interpreter.c:1984
>#7  0x2022 in game_loop (mother_desc=3) at comm.c:603
>#8  0x15fe in init_game (port=4000) at comm.c:247
>#9  0x1500 in main (argc=2, argv=0xefbfdb8c) at comm.c:217

IMHO, chances are the loop is in #4 - Crash_clean_file() - or #5 -

- Chris Jacobson

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