Re: [CMRSRC Update] DG Events Documentation

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 07/13/98

Is this still the event system that decrements the counter on EVERY event EVERY
cycle?  If so, you might want to fix that first.  A nasty bit of overhead if the
event system is to be for more then DG-script delays.  If not, sorry, i am
confused.  I am not sure if dg-events do the excessive decrementation or not
because we had a system that was working before dg was installed and just ported
dg into it.

______________________________ Reply Separator _________________________________
Subject: Re:  [CMRSRC Update] DG Events Documentation
Date:    7/13/98 2:29 PM


Hopefully, I should have the zone regeneration patch for events ready
soon later on today.  I am also working on a DG Event based room teleport
event to replace the original SillyMUD one, but which will be fully
compatible with its files.

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