Re: Olc setting

From: Christopher Avans (parka@CDC.NET)
Date: 07/20/98


Weeeeeeeeeeee this is away to do it w/o wipe

in olc.c do this search for

Everyone but IMPLs can only
replace what you have with this might not have LVL_GRGOD so edit according

if ((GET_LEVEL(ch) < LVL_GRGOD) &&
  (!((zone_table[OLC_ZNUM(d)].number == GET_OLC_ZONE(ch)) |
(zone_table[OLC_ZNUM(d)].number == GET_OLC2_ZONE(ch))     |
(zone_table[OLC_ZNUM(d)].number == GET_OLC3_ZONE(ch))  |
(zone_table[OLC_ZNUM(d)].number == GET_OLC4_ZONE(ch)) |
(zone_table[OLC_ZNUM(d)].number == GET_OLC5_ZONE(ch))))) {
send_to_char("You do not have permission to edit this zone.\r\n", ch);
  free(d->olc);
  return;  }
else if
((!(GET_LEVEL(ch) < LVL_BUILDER)) &&
(!ch->player_specials->saved.olc_zone == HEDIT_PERMISSION)) {
send_to_char("You do not have permission to edit help files.\r\n", ch);
free(d->olc);
  return;  }


and use spares in structs.h





On Mon, 20 Jul 1998, Ryan [BossTone] wrote:

> I am looking for help on how to make it so builders can have 3 zones
> instead of just 1 to edit.  Thanks
>
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