Re: No_Snoop [code]

From: d. hall (dhall@OOI.NET)
Date: 08/13/98

// thus on Thu, 13 Aug 1998 14:35:12 EDT, Brett wrote:

> Ok you don't need to change anything in act.wizard, or anything anywhere.
> You just have to block it from sending the information if they are in a
> no_snoop room.  So edit structs.h create room_no_snoop, setup some
> no_snoop rooms and go into Comm.c::

> In unmodified bpl14:: Line 1313 ese look for "if (t->snoop_by)"

[ ingenious snippet deleted ]

There might be a small problem with this.  You'll become 'cloaked' but the
snooper will not know the snoopee has drifting into a no-snoop room.  This
may be both good and bad, dependant upon the reason in the first place that
you implemented it.

You may have to put a check in do_simple_move() or perform_move() that will
give a quick message to the snooper that the snoopee has just entered/has
just left a no-snoop zone.


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