Re: Newbie? Longterm Time format

From: Brett Williams (OKJinx@AOL.COM)
Date: 08/18/98

I've gotten the pulse that activates the time. My problem is, the variable I
have to keep track of the time. ch->longterm.time, is how many pulses of
PULSE_LONGTERM, before completion. But I would like to know if it would be
easy to change that to a time? I want it to display a msg every minute and 10
seconds "You animate the corpse. <so much> time left." or "You enchant the
armor. <so much> time left." etc, but this is difficult to do in the current
form I have it. Any suggestions?


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