Re: notes system

From: Tony Robbins [Kupek] (tonyr@NWPACLINK.COM)
Date: 08/19/98


First:  Don't send HTML messages.

level_exp leaves wide room for improvement.  many people end up changing
this things themselves.  others release patches.  i think redoing these
classifies as a "good thing".

-B.

On Thu, 20 Aug 1998, Scott Bowden wrote:

>     Recently, I've been thinking about replacing the stock boards system with a more useful (IMHO) notes system, as can be seen on many ROM based muds.  I could have sworn I'd seen a snippet or patch on such a system, but after looking through the FTP site I was unable to locate anything pertaining to it.  Does anybody know the whereabouts of any reference at all to such a system?  Even one based on ROM or any other Diku-based MUD might be of help, seeing as they share similar aspects.
>
>     On another random note:
>
>         I was wondering if anybody else feels that the stock level_exp isn't all that great.  It seems like sometimes it is semi-parabolic, other times it is linear, and yet other times it is damn near random.  I've already replaced it with a much simpler system using a few formulas based on level (and in the process rendered close to 400 lines of CASE statements unnecessary [105 lvl mud, 100 mortal]), simply because it just seemed really wasteful to me.  Whats everybody else's take on this one?
>
>     - Scott Bowden
>
> P.S. I also got rid of another 5000+ lines of CASE's by recoding the Saving Throws and Thac0 tables via formulas. [12 classes]. Anybody else doing things like this?
>


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