item breakage

From: Stephen Wolfe (siv@CYBERENET.NET)
Date: 08/20/98

> >I was wondering if anyone had came up or used the idea of weapons breaking
> >or speed factors? or even some kinda spec proc to where you and your party
> Yup.  We have a chance for any item to break (weapons can break, armour can
> get damaged, then break after taking enough damage).  The chances are
> dependant on the hitroll and the damage done.  For instance, in the old
> ad&d games, the lower your hitroll, the less skilled your attack.  Now, if
> you roll a 3 and still end up hitting your target, you've hit them with a
> shitty hit.  If you smash the flat end of your sword (shitty hit . . . uh
> huh) against your enemy and do a HUGE amount of damage, your swords gonna
> snap in two.  Also, if someone clubs you for a huge ammount of damage on
> your helmet, it's gonna get dented.

i just want to say that after playing might and magic 6, that i would
NEVER inflict item breakage on my players :) seriously it has got to be
the biggest annoyance..having to constantly watch your gear, then take
it to the item shop or repair it yourself simply adds tedium to the
game..i agree with realism to a certain extent, but not at the cost of
playability and enjoyment..


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