[Code] Autoassist question

From: Brian Jones (balif@SHELL.NACS.NET)
Date: 08/20/98

        I've written a little bit of code to preform autoassist, borrowing
from do_group. I'd like to hear if there are any potential problems,
better ways of implimenting it, or additional idea's.

Working with Circle3.0 bpl12 I added in structs.h
#define PRF_AUTOASSIST  (1 << 22) /* Will autoassist in group combat    */

I added an autoassist command and made the needed changes to do_gen_tog to
flip the flag and present the text.

Then in fight.c, I added the following code to set_fighting() at the very
end. (borrowed and modified from the do_group code)

  struct char_data *k;
  struct follow_type *f;

   [... set_fighting code ...]

   if (!pk_allowed)
    check_killer(ch, vict);

  /* Preform AutoAssist */
  /* Right now I don't want NPC's to autoassist, I may change that or
       use spec_proc's for NPC groups and assisting.                  */

  if (IS_AFFECTED(ch, AFF_GROUP) && !IS_NPC(ch) ) {

    k = (ch->master ? ch->master : ch);   /* Find the master */
    /* Not an NPC, Not Yourself, Not Fighting, Above standing */
    if (!IS_NPC(ch) && k != ch && GET_POS(k) == POS_STANDING) {
     if(PRF_FLAGGED(k, PRF_AUTOASSIST)) { /* If he is flagged to assist */
       k->next_fighting = combat_list;    /* Master assists a follower */
       combat_list = k;
       FIGHTING(k) = vict;

    for (f = k->followers; f; f = f->next) {
      if (!IS_AFFECTED(f->follower, AFF_GROUP) || IS_NPC(f->follower) ||
             (f->follower == ch) || GET_POS(f->follower) < POS_STANDING)
        continue;                   /* Skip if any of these are true */
       if(PRF_FLAGGED(f->follower, PRF_AUTOASSIST)) {
        f->follower->next_fighting = combat_list;
        combat_list = f->follower;        /* Follower Assists Group */
        FIGHTING(f->follower) = vict;
        GET_POS(f->follower) = POS_FIGHTING;

} /* set_fighting closes */

        Right now it seems to work. I do not want player who was sitting
or sleeping automatically join the combat if he stands. One thing I was
still wondering is if it would be possible to call do_assist for the
player, or if I should just place the act()'s in the above code.

        Please point out any problems, mistakes, or improvements, would be
greatly apprechiated. Thanks in advance

-Balif at Nacs.Net

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |

This archive was generated by hypermail 2b30 : 12/15/00 PST