On Sat, 22 Aug 1998, Phooey On You wrote:
>I was wondering if there was any effort to move CircleMud to C++. I tried
>checking out the Moderated CircleMud web page, but it wasn't there (not
>found). I would also like to hear if anyone would be against such a
>change, and why?
I almost inadvertantly convinced Jeremy to rewrite it in C++ when I added
this:
#define CHECK_PLAYER_SPECIAL(ch, var) \
(*(((ch)->player_specials == &dummy_mob) ? (log("SYSERR: Mob using
'"#var"' at %s:%d.", __FILE__, __LINE__), &(var)) : &(var)))
He thought it was really really ugly. :)
Sounds like there's a definite possibility.
>I'm a programmer who primarily codes in C++. Of course, I know C, but I think
>C++ has some nice features. Of course, if no one has made this effort, I
>could try it all myself, but I'd first like to know if anyone else was doing
>it.
There is already MUD++, which seems to have sort of stalled.
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.ml.org/ (not done) | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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