Re: C++

From: George (greerga@CIRCLEMUD.ORG)
Date: 08/24/98

On Sat, 22 Aug 1998, Phooey On You wrote:

>I was wondering if there was any effort to move CircleMud to C++.  I tried
>checking out the Moderated CircleMud web page, but it wasn't there (not
>found).  I would also like to hear if anyone would be against such a
>change, and why?

I almost inadvertantly convinced Jeremy to rewrite it in C++ when I added

#define CHECK_PLAYER_SPECIAL(ch, var) \
        (*(((ch)->player_specials == &dummy_mob) ? (log("SYSERR: Mob using
'"#var"' at %s:%d.", __FILE__, __LINE__), &(var)) : &(var)))

He thought it was really really ugly. :)

Sounds like there's a definite possibility.

>I'm a programmer who primarily codes in C++.  Of course, I know C, but I think
>C++ has some nice features.  Of course, if no one has made this effort, I
>could try it all myself, but I'd first like to know if anyone else was doing

There is already MUD++, which seems to have sort of stalled.

George Greer, | Genius may have its limitations, but (not done) | stupidity is not thus handicapped.    |                  -- Elbert Hubbard

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/15/00 PST