structure help

From: Tony Robbins [Kupek] (tonyr@NWPACLINK.COM)
Date: 08/25/98


I'm coding a command for DG Scripts that will let mob/obj/rooms set
certain player variables, but I've run into a problem.

struct mplayerset {
  char *keyword;
  (???) modify;
  .....
} mplayersets[] = {
  { "olc"       , ch->player_specials->saved.olc_zone },
  { "\n"        , NULL }
};

Ok, that's a fake example, but my problem is that I don't know what to
define modify as to have it hold the pointer to various variables.  They
are typically going to be integers for on/off things but not always.  Is
this possible, or will I end up using a switch like perform_set does?

[-------------------------------------------]
  Tony Robbins, <tonyr@nwpaclink.com>
  LakeView Technologies, Inc.
[-------------------------------------------]


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST