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After a little bit of trial and error, I came up with a power function that reasonably simulates the current exp tables. It isn't a great match in the mid-levels, but matches the low and high ends well enough: ((level - 1) ^ 1.8) * 1000 * modifier Where modifier is: cl: 1.5 mu: 2.0 th: 1.5 wa: 1.75 Of course, you have to be careful at levels 0 and 1, but after that this should work fine. This does need the pow() function, so I'm not sure how suitable that makes it (does the math library generally come with most, if not all, compilers?) --- eglamkowski@angelfire.com http://www.angelfire.com/nj/eglamkowski/null.html <- Null webring http://www.angelfire.com/nj/eglamkowski/eia.html <- EiA webring Angelfire for your free web-based e-mail. http://www.angelfire.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+

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