Re: Clan system

From: Andrew Jones (andjones@MCI2000.COM)
Date: 08/27/98

Why would you even need to make a menu when they are creating the char, all
you have to do is set their clan# to 0, then create some routines for
acepting and so on.
> Here's my dilemma. I'd like to make a game where the player does
> not select a
> race. They enter the game, and have the option of joining a clan. In other
> words, I want clans to replace races. The problem is however (yes, I have
> considered just making the startup screen say, select your clan),
> I want the
> person to have to be accepted, and I would like for them to be able to
> change...
> How would I go about this ?

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