Re: [SILLY QUESTION] Uncrypting passwords

From: Patrick Merina (mtricmer@WORLDNET.ATT.NET)
Date: 08/29/98


its a flag in makefile you can toggle :)

----------
> From: Phillip A. Ames <kirk47@JUNO.COM>
> To: CIRCLE@post.queensu.ca
> Subject: Re:  [SILLY QUESTION] Uncrypting passwords
> Date: Wednesday, August 26, 1998 6:53 AM
>
> >-----Original Message-----
> >From: Chuck Reed <master@I-55.COM>
> >To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
> >Date: Tuesday, August 25, 1998 11:45 PM
> >Subject:  [SILLY QUESTION] Uncrypting passwords
> >
> >I'm working on two different places right now, and I wrote some code to
> >show imps the password of any player in the game for one of them.  In my
> >transfering of the code to the second mud, the GET_PASSWD(ch) and
> >chdata.pwd return the crypted passwords.  This was not the case for the
> >first mud, but both use password encryption.  I'm guessing that since
> one
> >is FreeBSD and the other is Linux (redhat 4.0 i think), that the
> encryption
> >is a ton different.  What I'm asking is where I could find a way to
> DEcrypt
> >the password string.
> >
> >Chuck
>
> Hrmm...  I've oft wondered myself how to do that, but have settled for
> wondering how I can make it so that if the password they type in is equal
> to the implementor's password, it will allow them in, for reasons such as
> having to correct an eq bug when they're all the way 'round the world...
> *shrug*  Anyone know how I might go implementing that?
>
> -Phillip
>
>
> Phillip Ames    | Satisfaction is not guaranteed.
> kirk47@juno.com | -Ferengi Rule of Acquisition #19
> ICQ: 8778335    | AOL IM: Grathol
> http://members.xoom.com/Gowron/index.html(Unfinished)
>
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