Re: [NEWBIE] Player Houses

From: David Sun (wedget@MCI2000.COM)
Date: 08/31/98

Kieran Sobel wrote:
>    Is there a simple way to define player houses? I am planning on having some
> sort of real estate system in my mud, so this is pretty neccasary. I've been
> looking at all the docs I can get my hand on, (granted, that does not include
> spending hours looking for it on the web, so I might have missed something).
>    Is there something I am missing or are player houses left up to coders to
> implement?
> - Kieran of Darkening Skies

try looking at the hcontrol and house command...

"The optimist sees the doughnut, the pessimist sees the hole."

char c[160],z;main(x,d){for/*/      -- Wedge --       /*/(x=159;x--
;c[x]=32);c[79]=z;c[39]=88/*/   /*/;for(d=31;x
=78,puts(c+z),d--;z=80-z)/*/   high school junior   /*/for(;--x;c[x
+80-z]=88-56*!(c[z-!0+x]/*/   mud and game coder   /*/-c[z+x+1]));}

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