Re: [BPL11] Clans

From: Fili (cybom@NETROPOLIS.NET)
Date: 09/03/98

I Chose No Name wrote:
> Okay, I added a clan system to my mud with seperate clan files and everything,
> boots em up in db...everything seems to load up fine but whenever i try to
> call anything from the clan (clan[i].name or anything like that) it
> I know I have clans loaded, and clan[0].name crashes as
> well...not sure what the problem is? I basically copied the loading of rooms
> so it's index_boot, discrete_load and parse_clan but for some reason it
> appears that the clan struct...doesn' help would be greatly
> appreciated, thanks

To quote george, I think it was "I'm sorry, but the crystal ball is
down. Some code would be nice."


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