Re: [BPL14] perform_tell

From: Scorn (scorn@RMI.NET)
Date: 09/16/98

actually i was looking more for if GET_INVIS_LEV(vict) >= 71
that it sends the argument to victim but send NOPERSON to ch
however the problem i have run into is the
 (!(victim = get_char_vis(ch, buf)))  if i take this out it will crash
whenever you try to tell a non_existent person/mob if i leave it in it wont
tell an invisible immortal becuase the are !get_char_vis no matter what
other code i put in.  So what i need is a way for it to check to see if the
person/mob exists in the world and the GET_INVIS_LEV part.

>if(GET_LEVEL(target) >= LVL_IMMORTAL) {
> // Make sure not to set the char's last tell to the imm
>else {

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