Re: Spells/Skills from objs or mobs

From: Modem Burn (modem-burn@GEOCITIES.COM)
Date: 09/22/98

I don't even think a spec proc would be needed. All you would do is make a new function
ACMD(do_memorize) like I mentioned in my previous message about this topic and do small
function that just learned the skill and perhaps took some mana away from the char. or
some coins something like that.

>>Okay im trying to make my mud so that the players have
>>to learn spells from spellbooks threwn out across the mud..
>>not books that they can take.. but books they have to learn from
>>instead of getting the spells just by leveling... i want to get rid
>>of that completely...
>>the same thing with skills..
>>has anyone done this before...

>I would guess that you could put a spec_proc on the OBJ (If you can, not
>sure) and have the spec_proc set the skill level to %100 or whatever.

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