Re: code Stuff

From: George (greerga@CIRCLEMUD.ORG)
Date: 09/27/98

On Sun, 27 Sep 1998, Del Minturn wrote:

>As I have seen so much added and changed since I started playing with
>the code again (I think it was around 3.0 bpl8) it would not suprise me
>if ASCII pfiles were added.

Not saving aliases or equipment positions was deemed a bug by Jeremy a long
time ago.

The OLC system is itself one big bug but we're not fixing that currently.

>I would assume that something like Oasis and ASCII pfiles are slated for

I've expressed interest in adding Sammy's ASCII pfiles in for the next
version but I don't remember Jeremy's official position on it.  If he
doesn't want to add it, we won't. I'm not going to secretly add OasisOOLC
to CircleMUD one day just because I have access to doing such.  I don't
mind having it separate from the release although it does slow them down a
bit waiting for the up-and-coming patchlevels.  At most I would want the
Generic OLC routines in the stock source.  Then people can use OasisOLC,
OBuild, or anything else they want more easily.

>I can't forsee a CircleMUD 3.1. The bpl's to me seem like the 3.1, 3.2,

As soon as CircleMUD is out of beta, it will be released as 3.1 to
eliminate confusion with the beta series of it. (Previous statement by

I have no idea if it will be 3.2, 3.5, or 4.0 after that. Don't know if
we'll be C++ but I do know I'd like to have the magic system a little bit
more flexible.  I sat down tonight and spent 2 hours working on a new spell
system but eventually had more exceptions than the common case and gave up
on that approach.

And that's my State of the Circle address, it's round. Closing quote:

"You're the reason I live. You're the reason I die, You're the reason I
give when I break down and cry. Don't need no reason why." -- Aerosmith,

George Greer, | Genius may have its limitations, but   (mostly) | stupidity is not thus handicapped.    |                  -- Elbert Hubbard

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