On Mon, 5 Oct 1998, Phillip A. Ames wrote:
>>Probably not, but it's guaranteed to break if you've added any spells.
>>:)
>>
>>People should like the change though.
>
>Care to clue us in on what it's going to be like?
No, go read the spell_parser.c bit in the patch.
>I'm interested in finding out what's new, cos right now adding spells has
>been a bit complicated for m to figure out. I just made them ACMD's with
>checks for class and level with a 2 number check :) Not the greatest way
>to do it, but, it works for me :)
Ugh. What I did there is all that will probably be done for now.(*)
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
(*) - At least until I'm done with the rest. (Don't ask.)
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